Last Week, Leapfrog had the opportunity to chat with Professor Eva Brandt from the The Royal Danish Academy of Fine Arts. Eva was visiting the Highlands and Islands along with her graduate students to attend the Winter School which was organsied by the Institute of Design Innovation and the Highlands and Islands Enterprise. Eva co-leads the Center for Research in CoDesign (CODE). The main part of her research is about how designers can stage open design processes with many participants who both can inquire into existing practices and explore possible futures in common.
Eva gave a key note presentation on Co_Design and its significance it addressing complex social problems. She does some inspirational work in co-design and participatory design. After her presentation I had the opportunity to speak to Eva about Leapfrog project and tools.
It was good to get her insights on the Leapfrog Evaluation game tool, share ideas and approaches. Eva has used games for evaluation herself in her research projects, hence getting her insight on the evaluation game was informative. We talked about how games could be used to actively engage participants and at the same time the participants do not feel they are competing with each other.
She also suggested that such games should give the facilitator (game master) flexibility to finish the game if they have time restrictions without having to provide a start and an end to such games. Another interesting topic of discussion was the power dynamics in playing the game. We agreed that there has to be equal power relations in co-designing tools, we as researchers need to find ways for the participants to gain ownership and confidence in taking the role of “game master”. Leapfrog’s key objective is co-designing engagement tools that aim to breakdown power dynamics and provide a sense of ownership to participants.